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 Sindragosa - imba version of Sapphiron - KILLED

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Typhuse

Typhuse


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PostSubject: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyMon Apr 05, 2010 7:18 pm

Sindragosa - imba version of Sapphiron - KILLED Wowscrnshot051110201617





Phase One

* Cleave — Inflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
* Tail Smash — Inflicts 11,250 to 18,750 damage on enemies in a cone behind the caster, knocking them back.
* Frost Aura — Deals 4,500 Frost damage to all nearby enemies every 3 seconds.
* Frost Breath — Inflicts 37,000 to 43,000 Frost damage to enemies in a 60 yards cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 1 min.
* Icy Grip — Extend tendrils of frigid wind to pull all nearby enemies to the caster. After she uses this, she will follow it up with a Blistering Cold.
o Blistering Cold — Deals 35,000 Frost damage to enemies within 25 yards.
* Unchained Magic — Inflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power after 8 seconds. Multiple spellcasts by the afflicted target will intensify the backlash.
o Instability — Using magic while afflicted with Unchained Magic will build up unstable energy, dealing 2,000 Arcane damage to the caster per spell cast, 5 seconds after spellcasting ends. Stacks 99 times.
* Permeating Chill — Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone, inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.




Phase Two

* Frost Beacon — Marks a target for imprisonment in an Ice Tomb.
o Ice Tomb — Entombs the targeted foe and all enemies within 10 yards in ice. She targets five random players after taking off and casts this on them. They are then trapped in a tomb with 454,000 HP which must be killed. These tombs also block line of sight on Frost Bomb, but anyone inside the tomb has Asphyxiation placed on them after 20 seconds in the tomb.
+ Asphyxiation — Suffocation due to lack of air. Deals 8% of total health in damage each second.
* Frost Bomb — Deals 23,563 to 26,437 Frost damage to all nearby targets. You need to hide behind Ice Tombs to avoid this damage. Sindragosa will target locations in the room while flying and cast it there. After she uses this 4 times she lands.




Phase Three

All Phase One abilities.

* Mystic Buffet — Buffets all foes within 200 yards with arcane energy, increasing all magic damage taken by 10% per application for 8 seconds. Stacks 99 times.


Last edited by Typhuse on Tue May 11, 2010 4:02 pm; edited 5 times in total
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Typhuse

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue Apr 13, 2010 8:06 am

[bPreparation[/b]

This encounter requires one tank, a second one is a good idea (only needed in Phase 3). Tanks should have a decent amount of frost resistance, the paladin aura or shaman totem should also be used.

Like most dragons Sindragosa deals a rear tail swipe and a frontal cleave, thus only the tank should be in front of her, and the raid at her sides. It's a good idea to set up concentrated, e.g. near her hind legs, in preparation of Ice Tomb (Phases 2 + 3). She does not use fear.

Melee attacks have a 20% chance per hit on the boss to gain the Permeating Chill stacking debuff which inflicts 1,000 Frost damage every 2 seconds for 8 seconds, per stack.
edit Phase 1

In regular intervals, she pulls the whole raid on top of herself (Icy Grip) and then starts a 5 sec cast of Blistering Cold, which deals 35k Frost damage to everyone within 25 yards of her (a tank can survive this). In effect, the raid has 5 seconds to get 25 yards away from the boss. It's possible to turn while getting pulled through the air, so players can easily run back to their places. Hunters or other range dps standing at extreme range will want to move in for this fight, or move in just before the Blistering Cold cast, otherwise the time it takes to pull them to the center will not leave enough time to run back out before the damage hits.

The other special ability during Phase 1 is the Unchained Magic debuff, which she randomly deals to a mana user. While a player is affected by this debuff, every spell cast by the player stacks another debuff (Instability). Instability expires after 5 sec (unless refreshed by casting another spell). Expiration is unavoidable after Unchained Magic fades. Upon expiration, Instability deals 2k damage per stack.

Casters affected by Unchained Magic should be careful not to gain a too high stack of Instability - about 5 stacks is safe, more need special care from healers. Usage of immunity abilities may allow survival of a high stack.
edit Phase 2

At 85% and every 1:50 minutes thereafter, Sindragosa takes off, freezes 2/5 (10/25 player) raid members with Ice Tomb and drops four Frost Bombs (one after the other, on random spots). Players who are in line of sight of one of the bomb explosions take ~24k damage, therefore the raid should hide behind the Ice Tombs. After the fourth Bomb she lands and continues with another Phase 1.

Sindragosa puts a Frost Beacon on the Ice Tomb targets about 5 seconds before they get entombed. Since Ice Tomb not only affects its target, but also everyone else in a 10 yard radius, it's important for the targets to move away from all non-targets. After 20 seconds, after she's dropped all her bombs she lands and resumes Phase 1. At this point, the entombed players start to take damage from asphyxiation. Players are freed from the Ice Tombs by destroying them (~450k HP). The should be damaged to about 10% during she drops the bombs, and quickly destroyed after the fourth bomb is dropped.

One tactic for this phase is to initially group up the raid on her hind legs. The players with Frost Beacon run to where her front legs were. After they are entombed, the rest of the raid hides behind the Ice Tombs, and starts to damage them. When she Frost Beacons the next set of players, they again run to the other side (where her hind legs were), after the Tombs have materialized the raid follows.
edit Phase 3

At 35% health, Phase 3 starts. Phases 1 and 2 don't take place anymore. She retains all her Phase 1 abilities, and also continues to cast Frost Beacons and Ice Tombs, but no Frost Bombs. Instead the Ice Tombs must be used to control her new ability, Mystic Buffet. One stack of this debuff is gained by all players in her line of sight every 6 seconds. Each stack increases magical damage taken by 10%/15% (10/25 player).

The key to this encounter is controlling Mystic buffet, do not approach this as a DPS race. You need to get out of Sindragosa's line of sight by hiding behind the Ice Blocks created by Frost Beacon. Mystic Buffet always resets with two seconds left on the debuff so if you are out of LOS when it pulses you can move back into her line of sight safely.

One good way to control this phase is to stack the entire raid up on top of each other at Sindragosa's side by her tail. The first player to receive Frost Beacon will run 12 yards to the left and get frozen. The entire raid will move behind this ice block and take it low, while the offtank moves into Sindragosa's tail and taunts and begins tanking. When the next frost beacon comes out, the target will run back to the original spot and get frozen. The raid will then finish off the first ice block and move behind this new Ice block while the original tank moves behind Sindragosa's tail and taunts and begins tanking again. The offtank will rejoin the raid and reset stacks. It can be helpful to assign melee to doing nothing but DPS-ing down Ice blocks while ranged DPS kill Sindragosa full time since melee will not gain stacks of Chilled to the Bone while hitting Ice Blocks.

You will then be in the original position you started phase three with, so just repeat it endlessly, left then right, until Sindragosa dies and no one should go above five stacks of mystic buffet. The tanks especially need to keep their stacks down. Icy Grip/Blistering Cold will cause you to gain an extra stack but just move out and stack up again. Keep in mind Line of Sight does NOT block Blistering Cold.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyWed Apr 21, 2010 12:40 am

BURP

lets use this thread thar to discuss tic-tac bonbons before actually reaching her coz 30 mins of talking after 3 wipes is somewhat a waste.

Personally i believe all the tictacs we tried work (not much difference in them too), there were just some failures in execution and random mistakes.
Stick to one tactic and then, when all had enough practice, which i believe we did, we have a run without mistakes and a kill.
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Typhuse

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyWed Apr 21, 2010 4:58 am

Beat wrote:
BURP

lets use this thread thar to discuss tic-tac bonbons before actually reaching her coz 30 mins of talking after 3 wipes is somewhat a waste.

Personally i believe all the tictacs we tried work (not much difference in them too), there were just some failures in execution and random mistakes.
Stick to one tactic and then, when all had enough practice, which i believe we did, we have a run without mistakes and a kill.

True.

I agree with you beat, people should read the atctics I post up to give them a basic idea of the fight. But we dont alweays do it the way it says on the web, eg dreamwalker.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyWed Apr 21, 2010 5:13 am

Fine with me, but thats the thing.
We had alot of tries, saw her arsenal, lets decide here what tacs to use then perfect it ingame.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyThu Apr 22, 2010 6:13 am

I had an epiphany the other day !1

Why don't a few healorz use a piece of FR like a ring / neck / belt or w/e so they go upto ~200 FR ?

Or even DPS could use 1 item. Opinions?
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Bankai




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyThu Apr 22, 2010 7:00 am

might be a verry good idea.
As a big thing on healing gear is mana/mana regen/and just sp (and on raid its usualy overkill heals anyway).

On that fight my mana is as good as full when phase 3 starts.
so why not loose some spirit and mana and deck out in frost gear (pots) and stay out from tombs most of the time for alot more healing and room for bit more mistakes.
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Typhuse

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyMon May 03, 2010 7:13 pm



This is our new method since we have phase 1 and 2 really done easy. Using more room.

Might try it with 1 tank aswell since Kang has "Very Good" Frost res grear.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 12:41 am

For people that CBA searching, reading etc :

Tankspot guide with voice explanation.

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Bankai




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 4:41 am

Thinking of giving it a try with 2 healers as it might solve our biggest prob.
This way we'll proly get the tomb down before the next one spawn =
- less chaos as the tombs can stay at roughly the same spot every time.
- more dps on boss so less time in nasty phase.

+ my healing feels hampered most of the time and druid hot's (mostly raid) and pala becon on main tank seems more suitable on this fight.

Bit on the dangerous side thou.
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Typhuse

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 5:15 am

Well with Kang using Frost resist gear, we have easy heals tbh.

hes got something like 350 frost resist, so hes resisting something like 800 frost dmg.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 5:35 am

When the tomb is nuked down too fast, someone/all will NOT reset the debuff = wasted time for running to it and death probably of someone as
it will consume too much healing = possible tank death as well because of healer focusing the high stacked debuff target.

Pure tomb nuking does not work.
Some people were jumping from one tomb to the next one last night = no dps on boss slow but sure fail.

Split the raid hide, reset every second tomb both dps and heal.

Else its only mindless running around and chaotic improvisation which we trained a lot last night.

It doesnt matter at what angle she is turned, be it left right middle left or w/e

The room is circle like. Doesnt matter if u run up the stairs or on flat ground either.The distance u run is the same.
We dont need to utilize the whole room as its a 10 MEN raid not 25.
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FleurDeLyS

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 6:28 am

We need more time in fase 2.

Last night we where doing it almost same way as shown in the tankspotvidieo. I think the main reason they have him turned another 90degrees is because there ranged can do more dps when she's flying up. This will exalerate fase 2. If we take up this position we will have more time to kill her. I will give us the time we need. I should give us 10 seconds extra dps every time she lifts off. Also explains why the tankspot and the video Ty posted have the dragon in that possition.


We should let go of the stairs. the people that have been there a few times should know the correct range for iceblocks and her blissering cold. The big seal (circle in the middle) should provide the frame of reference needed to outrange the aoe and the iceblock positions.
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Brinsonar

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 7:02 am

I agree with what Flor says.

And certainly what is happening is phase 3 is two group that get their buffs off. So there is always DPS and heals not behind a tomb. That makes the live of the boss go down Very Happy. I think that is what is happening in the video that Gran has put up? When the tomb dies to quick to get the buff off then you see persons rung to the next tomb as well. So no waiting on the 3 seconds on your buff???

Ah welll...

BTW Did I hear one off the guys scream yea finally after two weeks! When they down Sin... Pfoei....
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 7:57 am

No.
Because getting her down faster in p2 does not mean u kill her faster in 3
Phase transition is % based not time.
and we havent reached the enrage timer on all wipes.
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FleurDeLyS

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 8:02 am

Beat wrote:
No.
Because getting her down faster in p2 does not mean u kill her faster in 3
Phase transition is % based not time.
and we havent reached the enrage timer on all wipes.

We made it to the enrage timer once.
If you reach fase 2 faster (35%) you'll have longer till she enrages and thats the point since our dps isnt fantastic.

Im making lesser flasks of resistance for the healers. will give em +50 frost resistance. Because they don't need the mana or spellpower this is a better choice imho. Less dmg on healers makes it more likely they will resist and or reduce damage in the last fase. A debuff reset can also mean a complete reset if your lucky.
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Brinsonar

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 8:06 am

Uhm Beat, for me it is about getting more tries on phase 3 when you do phase 1 and 2 quicker. For me it has nothing to do with enrage timer... Smile

But you think that deviding the raid in 2 groups during phase 3 might work or was that a no also?
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Bankai




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 8:44 am

The thing i saw was that often we got a second tomb before the first was away.
This means there gaining on us and we will soon have 3,4,... at the same time.
This happens imo by being pulled to her on an inconvienient time and for example if we get 2 dps in a tomb that leaves only 3 dps left to nuke tombs and we would dig our hole deeper.
also more then 1 tomb is chaotic (often no focus fire and peeps running around despered for a spot to put tomb number 2,3)
That was my motivation behing another dps cuz as healer i don't feel pressured have full mana and am half of the time targetting peeps in ice or out of sight :p.
Duno if its a good idea just a tought.

Also indeed if we nuke her in phase 1 faster that leaves us alot more time on phase 2. Idealy just before she lifts of get her into phase 2 cuz thats alot of lost time messing around in the air phase.
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FleurDeLyS

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 9:04 am

Bankai wrote:
The thing i saw was that often we got a second tomb before the first was away.
This means there gaining on us and we will soon have 3,4,... at the same time.
This happens imo by being pulled to her on an inconvienient time and for example if we get 2 dps in a tomb that leaves only 3 dps left to nuke tombs and we would dig our hole deeper.
also more then 1 tomb is chaotic (often no focus fire and peeps running around despered for a spot to put tomb number 2,3)
That was my motivation behing another dps cuz as healer i don't feel pressured have full mana and am half of the time targetting peeps in ice or out of sight :p.
Duno if its a good idea just a tought.

Also indeed if we nuke her in phase 1 faster that leaves us alot more time on phase 2. Idealy just before she lifts of get her into phase 2 cuz thats alot of lost time messing around in the air phase.

Having 2 tombs isnt bad as long as we nuke the oldest tomb asap. Having 2 tombs for a short time is just a sign that we have had enough time to reset debuffs.
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Typhuse

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 11:05 am

Beat wrote:
No.
Because getting her down faster in p2 does not mean u kill her faster in 3
Phase transition is % based not time.
and we havent reached the enrage timer on all wipes.

No that is true, but from what i have read people's posts are not saying "we need to speed up phase 1", if only we need to speed it up so we can have a more fresh idea of phase 2 (35%<) in our minds, because Im sure people just forget much of the time.
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Beat




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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 11:18 am

Typhuse wrote:
because Im sure people just forget much of the time.

I rest my case then.
We aint killing her.

No Brin i said atleast 10 times we should split up like on the first nicht when we had good attempts with 10% buff.
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alexis

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 11:40 am

Flor wrote:


Im making lesser flasks of resistance for the healers. will give em +50 frost resistance. Because they don't need the mana or spellpower this is a better choice imho. Less dmg on healers makes it more likely they will resist and or reduce damage in the last fase. A debuff reset can also mean a complete reset if your lucky.
i thought we were gonna use FR pieces ? these flasks of resistance are shit since u get only 50 Frost rez and only the ring gives u 60
+ ive been watching the wipes last night [when i werent nappin] - wipes are due to 1st mistakes [slow moving multiple blocks] 2nd raid dmg [tank dmg] - solvable by at least 1 healer using FR pieces
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FleurDeLyS

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PostSubject: Re: Sindragosa - imba version of Sapphiron - KILLED   Sindragosa - imba version of Sapphiron - KILLED EmptyTue May 04, 2010 11:44 am

alexis wrote:
Flor wrote:


Im making lesser flasks of resistance for the healers. will give em +50 frost resistance. Because they don't need the mana or spellpower this is a better choice imho. Less dmg on healers makes it more likely they will resist and or reduce damage in the last fase. A debuff reset can also mean a complete reset if your lucky.
i thought we were gonna use FR pieces ? these flasks of resistance are shit since u get only 50 Frost rez and only the ring gives u 60
+ ive been watching the wipes last night [when i werent nappin] - wipes are due to 1st mistakes [slow moving multiple blocks] 2nd raid dmg [tank dmg] - solvable by at least 1 healer using FR pieces


you clearly arent a healer
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