Posts : 780 Join date : 2009-07-27 Age : 39 Location : England
Subject: Professor Putricide - KILLED Sun Jan 10, 2010 11:44 am
Second one has some classic wow theme.
Looks like a fun fight, tacts to come later but as far as i can see 2 phases:
Phase 1 -100% - 35% Idea here is to tank the boss away from the slimes so they have the most room to travwel to the tank or whichever.
GReen slime - Volatile Ooze have ~400k HP in 10 man and ~1.5 million HP in 25 man.
This green slime add does not attack directly, and it is impossible to tank. Immediately after spawning, it simply chooses a random player, casts Volatile Ooze Adhesive on them, and begins to move directly toward this target. When it reaches the chosen player, it stands in place while the Volatile Ooze Adhesive's effects go off. It then chooses a new target, and repeats the process until killed.
Volatile Ooze Adhesive - This is a 3 second cast ability which places a debuff on a random player in the raid (the player debuff is also called Volatile Ooze Adhesive), rooting that person in place and dealing nature damage to them every second while the Volatile Ooze moves their way. Once the Volatile Ooze gets to the rooted player, the debuff fades and there is an explosion which deals a huge amount of nature damage, split evenly between everyone hit by the explosion. In order for the rooted player to survive, other players must stack up on them to split the damage. Gas Clouds have ~400k HP in 10 man and ~1.5 million HP in 25 man.
This orange-red slime add does not attack directly, and cannot be tanked. Immediately after spawning, the add chooses a random raid member, casts a 10-stack of Gaseous Bloat on them, and begins to move toward the player. If it reaches the debuffed player, it will cause the remaining stacks of Gaseous Bloat to fade, and Expunged Gas will hit everyone in the raid. At this point the Gas Cloud will pick a new target, and repeat the process until killed.
Gaseous Bloat - This is a 3 second cast ability used by the Gas Cloud to place a 10-stack of a debuff also called Gaseous Bloat onto a random raid member. The debuff deals damage every 2 seconds, and each tick of damage removes one of the stacks. If the Gas Cloud reaches the debuffed player, the collision will cause Expunged Gas to hit the entire raid, dealing extra damage for every stack of Gaseous Bloat that was on the player.
Slime on the floor is eaten by the abomination which i think is controlled by someone.
Phase 2 starts when the boss is at 35% he takes a potion and then changes into another mob. ( hazy on details i know) Through the fight the boss has to be kited away from the green slimes on the floor.
Thign to worry about here is sperating the ranged dps from the boss, because of slime marooning them.
Last edited by Typhuse on Mon Apr 12, 2010 3:33 pm; edited 4 times in total
Deado Admin
Posts : 205 Join date : 2009-08-04 Age : 41 Location : Budaƶrs, Hungary
Subject: Re: Professor Putricide - KILLED Mon Jan 11, 2010 12:25 am
is this stuff already implemented? or just a taste of things to come?
Typhuse
Posts : 780 Join date : 2009-07-27 Age : 39 Location : England
Subject: Re: Professor Putricide - KILLED Mon Jan 11, 2010 5:38 am
Deado wrote:
is this stuff already implemented? or just a taste of things to come?
already here deado.
Beat
Posts : 134 Join date : 2009-12-01
Subject: Re: Professor Putricide - KILLED Wed Mar 10, 2010 12:30 am
Notice that the time they kill an add is just a little shorter then it took us. They have rog and a ret so ranged or not it doesnt matter that much.
What i think is we did a mistake waiting for the oozes to reach us. All ranged should stand ready to start nuking it from the moment it spawns as it takes 2-3 second to target and fixate someone.
Staying too far from it wont do so much good as all will have to move and moving is the biggest loss for a DPSer. Only melee should go after it only when he fixates.
Dont think we dont have the gear for it. In that video people have pieces from the 25 men t10 so we arent really far behind on adds. With some more effort he will go down, although he isnt meant to be easy.
Brinsonar
Posts : 590 Join date : 2009-11-24 Age : 53 Location : Netherlands
Subject: Re: Professor Putricide - KILLED Wed Mar 10, 2010 1:12 am
Beat wrote:
What i think is we did a mistake waiting for the oozes to reach us. All ranged should stand ready to start nuking it from the moment it spawns as it takes 2-3 second to target and fixate someone.
Staying too far from it wont do so much good as all will have to move and moving is the biggest loss for a DPSer. Only melee should go after it only when he fixates.
Dont think we dont have the gear for it. In that video people have pieces from the 25 men t10 so we arent really far behind on adds. With some more effort he will go down, although he isnt meant to be easy.
Hmmm, that might work. DPS straight away for ranged. And the other thing we should really do is stack up on the person who have been targeted by green slime. I got hit for 20k yesterday. If we assume that he his hits are split over everyone that is near him then I get the following:
He hits for 70k Assuming some damage is absorbed by armor my guess is only 2 people (and the person self) where hit by the 70k explosion of the ooze (20k * 3 = 60K). So damage was divided over 3 people instead of 7 people. If we fix this problem no-one dies and it makes healers live way eiser (about 2/3 chainheals ftw!) Why only 7 people you ask? 1 tank and healer are elsewhere in the room and the OT is eating the slime of the ground.
But that is just my opinion...
Beat
Posts : 134 Join date : 2009-12-01
Subject: Re: Professor Putricide - KILLED Wed Mar 10, 2010 5:00 am
Execution of tactics here is vital all have to bunch up when it explodes and assuming ranged are too far spread they wont make it intime and someone will die.
This is the moment melee shine here as caster have to move loosing dps while melee dont. Both dps types have + and -.
You can see how they run to the fixated one to share the damage on the tankspot vid.
Typhuse
Posts : 780 Join date : 2009-07-27 Age : 39 Location : England
Subject: Re: Professor Putricide - KILLED Wed Mar 10, 2010 6:53 am
Beat wrote:
Execution of tactics here is vital all have to bunch up when it explodes and assuming ranged are too far spread they wont make it intime and someone will die.
This is the moment melee shine here as caster have to move loosing dps while melee dont. Both dps types have + and -.
You can see how they run to the fixated one to share the damage on the tankspot vid.
OK how about we (2healers and ranged) bunch up on a meatball at max range.
This enables everyone to dps the add straight away. No more movement is needed because we\'re all ready for the boom.
Also looks like we will have to have melee on both adds anyway.
Orange = more dmg no knock back. Green = more dmg shared between.
I am still sticking to our routine. More people gears up from farm bosses, the more they can bring to raid.
next try will be on 22nd and 23rd of march. Unless we finish rotface really quickly, wasted time otherwise.
Last edited by Typhuse on Wed Mar 10, 2010 1:07 pm; edited 2 times in total
Beat
Posts : 134 Join date : 2009-12-01
Subject: Re: Professor Putricide - KILLED Wed Mar 10, 2010 7:14 am