Mainly ripped from
reliable - Elitist jerks
http://elitistjerks.com/f72/t61176-blood_simple_consolidated_blood_dk_dps_guide/unreliable - wowhead
http://www.wowhead.com/?forums&topic=99307 - Typhuse wrote:
- Elitist jerks gave a balanced spec that more than anything had a survivability, I woulsd argue you wouldnt need imp blood presence, blood worms. The way i see the blood spec is, there are talents to buff your dmg (through crit and str) and others to increase your dps by maintainence and others that are to heal you, which I believe is purely for PVP, since you already get 10% healing whilst in imp Blood pres.
The meat and potatoes of a Blood spec are the same, the variants will honestly show very little difference, and I’m not really sure if some of the changes would be noticeable even over a long period of time due to RNG etc.
In the Blood tree you will have 4 points to play with. If you are looking for absolute max DPS you will want to go with 3/3 Bloodworms and 1 point in Imp Blood presence. Why? Bloodworms will add a little (reports say ~ 80) DPS, and your other options being Mark of Blood and Vampiric Blood, both of which require the use of a Blood Rune, and that’s 1 less Heart Strike!
In the Unholy tree the most common line of thinking goes: Ravenous Dead > BCB > Necrosis. Some people like to get 2 points into Night of the Dead as well. From my own experience, I’ve found BCB to be slightly higher than 1% DPS per talent point, whereas Necrosis was slightly < 1% DPS per talent point. Keep in mind though that Necrosis can effectively crit, whereas BCB cannot, so people with very high crit rates may see a swing in the relative value of these two talents.
Morbidity works itself out to be approximately .6% DPS per point, fairly m’eh unless you are using DnD a lot.
Conventional wisdom is currently that you only need 1 point in epidemic.
So I read wowheads spec and found it to be more raid focussed:
Mainly because there was more focus on dps and more trust in your healers, TBH we have good healers and tanks in the guild, so Im sure you dont have to hold back.
GlyphsMajor
* [Glyph of Dancing Rune Weapon]
* [Glyph of Death Strike]
* [Glyph of Dark Death]
* [Glyph of Disease]*
*[Glyph of Disease] has been fixed in 3.2, and now properly refreshes all your diseases. The increase in damage done by diseases in 3.2 makes keeping them up more of a priority, and this should put [Glyph of Disease] ahead of [Glyph of Dark Death] in your prioritization.
Minor
* [Glyph of Horn of Winter]
* [Glyph of Pestilence]
* [Glyph of Raise Dead]