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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: bloody simple   bloody simple EmptyFri Sep 04, 2009 11:45 am

Mainly ripped from
reliable - Elitist jerks http://elitistjerks.com/f72/t61176-blood_simple_consolidated_blood_dk_dps_guide/
unreliable - wowhead http://www.wowhead.com/?forums&topic=99307

Typhuse wrote:
Elitist jerks gave a balanced spec that more than anything had a survivability, I woulsd argue you wouldnt need imp blood presence, blood worms. The way i see the blood spec is, there are talents to buff your dmg (through crit and str) and others to increase your dps by maintainence and others that are to heal you, which I believe is purely for PVP, since you already get 10% healing whilst in imp Blood pres.



The meat and potatoes of a Blood spec are the same, the variants will honestly show very little difference, and I’m not really sure if some of the changes would be noticeable even over a long period of time due to RNG etc.

In the Blood tree you will have 4 points to play with. If you are looking for absolute max DPS you will want to go with 3/3 Bloodworms and 1 point in Imp Blood presence. Why? Bloodworms will add a little (reports say ~ 80) DPS, and your other options being Mark of Blood and Vampiric Blood, both of which require the use of a Blood Rune, and that’s 1 less Heart Strike!

In the Unholy tree the most common line of thinking goes: Ravenous Dead > BCB > Necrosis. Some people like to get 2 points into Night of the Dead as well. From my own experience, I’ve found BCB to be slightly higher than 1% DPS per talent point, whereas Necrosis was slightly < 1% DPS per talent point. Keep in mind though that Necrosis can effectively crit, whereas BCB cannot, so people with very high crit rates may see a swing in the relative value of these two talents.

Morbidity works itself out to be approximately .6% DPS per point, fairly m’eh unless you are using DnD a lot.

Conventional wisdom is currently that you only need 1 point in epidemic.

So I read wowheads spec and found it to be more raid focussed:


Mainly because there was more focus on dps and more trust in your healers, TBH we have good healers and tanks in the guild, so Im sure you dont have to hold back.


Glyphs
Major

* [Glyph of Dancing Rune Weapon]
* [Glyph of Death Strike]
* [Glyph of Dark Death]
* [Glyph of Disease]*


*[Glyph of Disease] has been fixed in 3.2, and now properly refreshes all your diseases. The increase in damage done by diseases in 3.2 makes keeping them up more of a priority, and this should put [Glyph of Disease] ahead of [Glyph of Dark Death] in your prioritization.

Minor

* [Glyph of Horn of Winter]
* [Glyph of Pestilence]
* [Glyph of Raise Dead]


Last edited by Typhuse on Fri Sep 04, 2009 12:40 pm; edited 3 times in total
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: bloody simple   bloody simple EmptyFri Sep 04, 2009 11:49 am

DPS ROTATION

Key:
IT = Icy Touch
PS = Plague Strike
HS = Heart Strike
DS = Death Strike
OB = Obliterate
DC = Death Coil
Pest. = Pestilence
DRW = Dancing Rune Weapon
BT = Blood Tap
ERW = Empower Rune Weapon
UB = Unholy Blight

Typhuse wrote:
EJ wrote that this spec is for easy dps without severe consentration, because the point when you choose to raise your ghoul can greatly increase your dps.

IT-PS-HS-HS-DS-Raise Ghoul-DC-DS-HS-HS-HS-HS -Dump-

Typhuse wrote:
Wowhead gave a more difficult rotation to remember:
Rotation - Glyph of Disease & Glyph of Death Strike
IT > PS > DS > HS > HS > DC*
DS > DS > HS > HS > DC*

*Used more to fill in gap until Runes come off cd.

Due to Glyph of Disease, after the initial rotation it would then become:
Pest. > HS > DS > DS > DC*
DS > DS > HS > HS > DC*

Rotation - Glyph of Disease & Glyph of Death Strike & Unholy Blight (talented)
IT > PS > DS > HS > HS > UB/DC*
DS > DS > HS > HS > DC*
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: bloody simple   bloody simple EmptyFri Sep 04, 2009 11:50 am

ENCAHNTS/GEMS

Solely from Wowhead:


Here's pretty much the best choices for gems for those inquiring.

Meta
Chaotic Skyflare Diamond*

*Currently best meta in the game for DKs.

Red
Bold Scarlet Ruby
Precise Scarlet Ruby*

*this is due to the heavy lack of expertise in Ulduar, so to possibly keep Expertise cap may be required to socket a few of these.
[/i]
Yellow:
Rigid Autumn's Glow*

For those not yet at the 8% melee hit cap.

Purple:
Sovereign Twilight Opal*

*Meta requirements for best meta currently.

Enchants
Helm-
Arcanum of Torment - Knights of Ebon Hold reputation (Revered)
Arcanum of Triumph - Wintergrasp Vendor (Usable until reach Ebon Hold rep for Arcanum of Torment)

Chest -
Enchant Chest - Super Stats - Enchanting
Enchant Chest - Powerful Stats - Enchanting

Legs -
Icescale Leg Armor - Leatherworking
Nerubian Leg Armor -Leatherworking
Nerubian Leg Reinforcements - Profession (Self only from Leatherworking)

Hands -
Enchant Gloves - Crusher - Enchanting
Enchant Gloves - Greater Assault -Enchanting
Enchant Gloves - Expertise - Enchanting
Enchant Gloves - Precision - Enchanting

Boots -
Enchant Boots - Greater Assault -Enchanting
Enchant Boots - Assault -Enchanting
Enchant Boots - Icewalker - Enchanting (Most commonly used)

Bracer -
Enchant Bracer - Greater Assault -Enchanting
Enchant Bracer - Assault -Enchanting
Enchant Bracer - Expertise - Enchanting
Enchant Bracer - Striking - Enchanting
Fur Lining - Attack Power - Profession (Self only from Leatherworking)

Shoulder -
Lesser Inscription of the Axe - Sons of Hodir (Honored)
Greater Inscription of the Axe - Sons of Hodir (Exalted)
Inscription of Triumph - Wintergrasp Vendor (Usable until reach rep for Greater/Lesser Inscription of the Axe)
Master's Inscription of the Axe - Profession (Self only from Inscription)

Ring -
Enchant Ring - Assault - Profession (Self only from Enchanting)

Cloak -
Enchant Cloak - Major Agility - Enchanting
Enchant Cloak - Superior Agility - Enchanting
Swordguard Embroidery - Profession (Self only from Tailoring)
Enchant Cloak - Subtlety - Enchanting (Old cloak enchant I know but for those who can't manage threat for whatever reason I added it)
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PostSubject: Re: bloody simple   bloody simple EmptyWed Jan 13, 2010 11:45 am

dps rotation for when bl is used to get maxx burst is as follows

it, ps, hs, hs, ds, hsyeria, drw, erw, trinket, 6xhs, dc, dc.

this will also be used as opener to any fight for max burst.
erw has 5 min cd so should be back up for when bl is used in most encounters
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Goshie

Goshie


Posts : 128
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Age : 34

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PostSubject: Re: bloody simple   bloody simple EmptyWed Jan 13, 2010 5:31 pm

haha bloody simple hahaha

^_^

and my sigs work!!!!!!!

Very Happy
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FleurDeLyS

FleurDeLyS


Posts : 90
Join date : 2010-03-30
Age : 39
Location : Amsterdam

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PostSubject: Re: bloody simple   bloody simple EmptyFri Apr 23, 2010 6:52 am

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FleurDeLyS

FleurDeLyS


Posts : 90
Join date : 2010-03-30
Age : 39
Location : Amsterdam

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PostSubject: Re: bloody simple   bloody simple EmptyMon May 31, 2010 7:53 am

I found an interesting post on tankspot. Loads of you have started a dk tank.....


http://www.tankspot.com/showthread.php?59900-Comprehensive-Guide-to-Death-Knight-Tanking

this guy keeps an open mind on all specs and all gems choices. He even explains why AGILITY is good for a DK. Have a read, quite informative.

Some builds on 1 page.

http://deathknightbuilds.com/
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