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 Hodir Hoedown

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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Hodir Hoedown   Hodir Hoedown EmptyThu Aug 20, 2009 4:07 pm



This is a single phase fight that remains the same from beginning until the end when Hodir is at 1% health. Making effective use of the friendly NPCs' buffs can increase raid DPS tremendously.

"Projected Textures" option in the game video settings should be turned on for this fight (as of 3.1.1 it's on by default), as much of the avoidable raid damage requires seeing the glowing white target circles on the ground.

Once the encounter begins all players need to be aware of Hodir's Biting Cold aura. This aura cannot be outranged and will stack a DoT debuff every few seconds whenever a player is not moving. The amount of damage done every tick increases rapidly with every stack of the debuff, so players that accumulate more than a few stacks will likely die. Moving will only remove one stack of the debuff every second, so players who have multiple stacks of the debuff must remain moving for several seconds before the debuff is completely removed.

Throughout the fight, Hodir will randomly cast Freeze which is a Frost Nova type spell centered on a random member of the raid. The targeted player along with any other players within 10 yards of him will be rooted for 10 seconds. This should be dispelled as quickly as possible. Priest Mass Dispel works well for this. They have to be freed before an icicle hits them.


Icicles
Are shown as snowflakes pouring down before they land and, with projected textures, a white target circle on the ground. Players have a few seconds to move from the area before the Icicle hits the ground, knocking them back around 30 yards if they are not already rooted by Hodir's Freeze spell.

Frozen Blows
Periodically Hodir gains a self-buff called Frozen Blows. It reduces the physical damage he does, but in turn buffs frost damage to his attacks. While Hodir has the Frozen Blows buff he also deals 4,000 frost damage to the whole raid every 2 seconds, so healers will have to be prepared, and blow there cooldowns for the raid healing.


Flash freeze (snow mounds)
When Hodir starts casting Flash Freeze, two large icicles will begin to fall. The areas where these icicles will fall are immediately marked by a mound of snow and a large white targeting circle on the ground.

Players should get next to, but not inside one of these large circles as soon as possible. After several seconds the large icicle will crash into the ground causing tremendous damage to anyone in the circle and knocking them 30 yards away. After the icicle has hit the ground, all players have only a couple seconds to run into the circle where a large icicle has just fallen. Any NPCs or players who are not in one of the large circles will be frozen in an iceblock by the Flash Freeze. Players and NPCs in iceblocks should be freed immediately prior to resuming DPS on Hodir.

Ty wrote:
After Flash freeze players should look for the following:
Flash freeze players
Free Npcs
Cosy fire or melee the boss

Overall, this fight is mostly a test of endurance. No players should get more than a couple stacks of the Biting Cold debuff. Very few should ever get hit by falling Icicles. And no one should get frozen by Flash Freeze.
After learnign these people should be ale to use the NPC buffs to add extra damage.

Hodir Hoedown Wowscrnshot082409213715.th


Last edited by Typhuse on Mon Aug 31, 2009 10:20 am; edited 1 time in total
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Deado
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Deado


Posts : 205
Join date : 2009-08-04
Age : 41
Location : Budaƶrs, Hungary

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PostSubject: Re: Hodir Hoedown   Hodir Hoedown EmptySun Aug 23, 2009 7:10 am

Just 1 thing for those who never tried it before:

The snow mounds are indicated by runes on the ground. Their size is the size of a DKs Death & Decay, or Mages Blizzard or the size of a Pallys Consecration (maybe the size of a Warlocks Meteorshower not sure about this thou).

The normal icicles are also indicated by runes on the ground. They look more or less the same (color, shape of runes) but they are smaller like umm ... well they are the small ones Mage Flamestrike size or a bit smaller. (sry but no other classes ability comes in mind ... i dont play many chars u know Razz)

Ty wrote:
After Flash freeze players should look for the following:
Flash freeze players
Free Npcs
Cosy fire or melee the boss

what ty wrote here covers most of the fight:
if u keep moving constantly ( =no deboff or low stacks)
you dont get hit by the icicles
you use the snow mounds correctly
and do what Ty wrote (above) its a piece of cake.
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