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 Lich King Fight

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alexis
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Typhuse

Typhuse


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PostSubject: Lich King Fight   Lich King Fight EmptyTue Apr 13, 2010 2:12 am


Phase 1

* Summon Drudge Ghouls — Summons 3 Drudge Ghoulsω τ α over 3 seconds. No abilities outside of basic melee
* Summon Shambling Horror — Summons a Shambling Horrorω τ α. Stunnable.
o Enrage — Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
o Frenzy — Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant
o Shockwave Melee range — Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
* Necrotic Plague 50,000 yd range — Infects the target with a deadly plague, causing 50,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispelled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease. 100,000/5 on 25-player.
o Plague Siphon — Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration. Stacks to 500
* Infest 60 yd range — Deals 6,598 to 7,402 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast. 9,425 to 10,575 on 25-player
* Summon Shadow Trap (Heroic mode) 60 yd range — 0.5 sec cast. Heroic mode only




Phase 1.5 and 2.5

* Remorseless Winter — Creates a massive winter storm, dealing 7069 to 7931 Frost damage per second to all surrounding enemies within 45 yards. 2.5 sec cast. 9425-10575/sec on 25-player
* Pain and Suffering 100 yd range — Deals 2828 to 3172 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec. 0.5 sec cast. Stacks to 5. 4713-5287+800/sec for 3 sec on 25-player
* Summon Ice Sphere — Summons 1 Ice Sphere. When it reaches its target...
o Ice Burst — Deals 9425 to 10575 Frost damage to all enemies within 10 yards, knocking them back. Instant. Knockback typically leads to getting blown off the edge of the platform. 14138 to 15862 on 25-player
* Raging Spirit 100 yd range — Rips out a piece of the target's spirit, causing it to attack them. Instant. Summons a Raging Spiritω τ α with...
o Soul Shriek — Deals 18850 to 21150 Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec. 0.5 sec cast. 28275-31725 on 25-player
* Quake — Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.




Phase 2

The Lich King retains Infest.

* Soul Reaper Melee range — Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank. 60,000 on 25-player
* Defile 80 yd range — Defiles the area under a random target. Any enemies got within this area will be dealt shadow damage and cause the area to grow. Lasts 30s. 2 sec cast. Starts at 3000/sec on 10-player, 5000/sec on 25-player. (3 sec cooldown)
* Summon Val'kyr — Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
o Life Siphon (Heroic mode) 60 yd range — Deals 1850 to 2150 Shadow damage to an enemy target, healing the caster for 10 times the damage dealt. 2 sec cast. Heroic mode only. Cast at 50% health after dropping the player




Phase 3

The Lich King retains Soul Reaper and Defile.

* Harvest Soul 60 yd range — Attempts to harvest the target's soul, dealing 7500 Shadow damage per second for 6 sec. If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured. Channeled. 15,000/sec on 25-player
o Harvest Soul — Slowly consumes the soul of the target, dealing 2000 Shadow damage per second. Cast on players inside Frostmourne
* Harvest Souls (Heroic mode) — Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.
* Harvest Soul — Harvests the soul of an enemy, increasing in power and size. 10% increased damage by the Lich King when a player dies either by the Harvest Soul channel or inside Frostmourne. Stacks to 10.
* Vile Spirits — Creates 10 Vile Spirits which will attack enemies after 30 seconds.
o Spirit Burst — Sacrifices the caster, dealing 18850 to 21150 Shadow damage to all enemies within 5 yards. Instant. 28275-31725 on 25-player

Spirit Warden

* Soul Rip 30 yd range — Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
* Dark Hunger — Heals the caster for half of any damage dealt. Aura on the Spirit Warden

Terenas Menethil

* Light's Favor — Heals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas




Phase 4

* Fury of Frostmourne — Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
* Raise Dead — Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.

Terenas

* Restore Soul — Returns the target's soul to their body, bringing them back to life. Cast on the raid still on the platform after Tirion breaks free.


Last edited by Typhuse on Tue Apr 13, 2010 2:51 am; edited 3 times in total
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Typhuse

Typhuse


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PostSubject: Phase 1 feeding the debuff   Lich King Fight EmptyTue Apr 13, 2010 2:13 am

Phase 1

In the early stages of the fight, you can tank the Lich King anywhere along the edge of the platform. Harmless ghouls and very dangerous Shambling Horrors spawn during this phase. Horrors have a frontal cleave and an extremely dangerous enrage—this can be tranquilized, or you can stun them for its duration.Do not attack the Shambling Horrors or Ghouls directly; instead, use the Lich King's Necrotic Plague ability to kill them. He applies Necrotic Plague on a random player, who will die if it is not dispelled within 5 seconds. Because a dispelled Necrotic Plague jumps to the nearest unit—including Shambling Horrors—a player who becomes infected should immediately run towards the adds so that the plague, when dispelled, jump to them. This lets you focus DPS on the Lich King. If any Horrors are up entering the phase transition, kill them just before phasing the Lich King. Ghouls may be left alive to die to incidental damage in the transition.

The Lich King also periodically casts Infest, which requires the raid's HP to be topped off quickly to remove the dot. A Discipline-specced priest can proactively shield the raid between Infest casts, helping to minimize the amount the raid needs to be healed.

You should aim to end this phase with around 15 stacks of Plague Siphon on the Lich King. You should dispel any remaining plagues off the shambler tank when he is standing off by himself so the plague will disappear and Plague Siphon will drop off the Lich King before the second phase begins.


Last edited by Typhuse on Tue Apr 13, 2010 2:27 am; edited 4 times in total
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Typhuse

Typhuse


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PostSubject: Movement   Lich King Fight EmptyTue Apr 13, 2010 2:19 am

Move to the edge opposite the throne
Phase 1.5 – Remorseless Winter

At 70% health, the Lich King moves to the center of the arena, away from the tank, and begins casting Remorseless Winter. When he moves away from the tank, the raid must flee to the far side of the platform (opposite the Frozen Throne). Tanking the Lich King near the edge gives him a greater distance to travel before casting Remorseless Winter, giving the raid more time to react and a shorter distance to run.

During the transition, the Lich King summons a Raging Spirit on random players, and after five seconds a Raging Spirit will spawn on top of them. These melee very hard and possess a frontal cone-area silence ability. One will spawn every 20 seconds including one spawning at the end of the transition for three total. These should be killed as quickly as possible to ensure that only one is up in phase two. Frost orbs will head towards the raid and explode if they reach it. They have few HP and can be killed by ranged DPS. Pain and Suffering is a stacking DOT that will be applied to random raid members in this phase. It spreads to nearby players so you can't be too close to each other.

When the Lich King kneels and lights up the ground around him, the raid must return to the center area of the platform before the edges of the platform falls (The area that is about to fall becomes very obvious). Continue to kill any remaining Raging Spirits, but the tank should pick up the Lich King again as quickly as possible.


Last edited by Typhuse on Tue Apr 13, 2010 2:22 am; edited 1 time in total
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Typhuse

Typhuse


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PostSubject: Val'kyr Phase   Lich King Fight EmptyTue Apr 13, 2010 2:20 am

Phase 2 - Val'kyr phase

Take the Lich King to the centre of the room. You will want the Val'kyr in this phase to have as far to fly as possible.

He will begin to summon Val'kyr Shadowguards (450,000 health on 10 Man Normal). These Shadowguards can grab a single raid member, lifting them into the air dragging them over the edge of the platform followed by dropping them to their deaths. The Val'kyr, therefore, should be killed as fast as possible. Val'kyrs can be snared and stunned but not rooted. Defile and Val'kyrs will often line up and you will need to deal with both at the same time.

The Lich King will periodically cast Defile, which produces a pool of darkness over an area of the arena. Defile is incredibly dangerous because it grows in both size and damage every time it ticks on a player, quickly covering the entire room and killing the raid.

Soul Reaper is a monstrously damaging debuff applied on the Lich King's current tank every 30 seconds. It can be helpful to taunt off your current tank with another tank when Soul Reaper is applied, otherwise there is the possibility of the Lich King melee-ing at the same time the Soul Reaper dot ticks which will instantly kill your tank.


Last edited by Typhuse on Tue Apr 13, 2010 2:23 am; edited 1 time in total
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Typhuse

Typhuse


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PostSubject: Last phase...or is it   Lich King Fight EmptyTue Apr 13, 2010 2:20 am

Phase 3

The Lich King begins expelling numerous Vile Spirits (10-man normal: 66,000 health; 25-man normal: 200,000) from Frostmourne, which move toward the raid and explode. The most obvious way to deal with them is to kill them before they begin moving—fire mages, shadow priests, affliction warlocks and moonkins are very effective at this. The Spirits move extremely quickly at the start but slow down over time, thus snares such as Earthbind Totem also function on them. An effective strategy is to drag the Lich King to the edge of the room and then drag him all the way to the opposite side after he spawns Vile Spirits, and kite them through Earthbind Totems and frost traps. Vile Spirits gain a small amount of threat on a random player when they begin moving but they can be both taunted and outthreated. The tank who is not tanking can taunt the Spirits onto him and absorb their damage.

You will assuredly have 1-2 Raging Spirits up as phase 3 begins so you will need to have melee DPS kill these as the ranged deal with the Vile Spirits.

During phase 3, the Lich King continues to periodically cast Defile and Soul Reaper but no longer cast Infest nor summon Val'kyr Shadowguards. Instead, he now casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive are sucked into Frostmourne and must fight their way out. You will likely need to use a damage reduction cooldown such as pain suppression on the target on 25-player difficulty.

You have 15 minutes from the beginning of phase one to push him into phase four or he will enrage. His enrage gives him an enormous buff to his damage output, but he does not one-shot the raid when he enrages like some other major bosses; therefore it is still possible to push him into phase four (and thus defeat him) after he enrages.[1]
Inside Frostmourne

Healers can heal King Terenas' spirit while he kills the Spirit Warden within Frostmourne, while DPS classes must kill the Spirit Warden before it kills King Terenas. When the Spirit Warden dies you will escape Frostmourne. The Spirit Warden will channel an interruptable magic dispellable debuff called Soul Rip on King Terenas that does increasing damage every second for 8 seconds, to the point where Terenas will die at the end of the cast. The Spirit Warden also heals for 50% of damage it does meaning stunning it is very helpful.

The Spirit Warden is vulnerable to most forms of CC and interrupts that affect Undead creatures.

You will gain a debuff in Frostmourne called Harvest Soul that increases your damage by 100% and kills you after 60 seconds if you do not escape Frostmourne. Should you die inside Frostmourne or to harvest soul the Lich King will gain 200% damage for 15 seconds.


Last edited by Typhuse on Tue Apr 13, 2010 2:23 am; edited 1 time in total
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Typhuse

Typhuse


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PostSubject: Spoiler   Lich King Fight EmptyTue Apr 13, 2010 2:20 am

Phase 4

At 10% health, the Lich King casts Fury of Frostmourne and kills all members of the raid. THIS IS INTENDED - this is not a wipe, so do not release! The Lich King and Tirion will have an exchange during which Tirion destroys Frostmourne using the Ashbringer. The ghost of Terenas Menethil II will appear and resurrect the raid while holding the Lich King in place. As long as you didn't die from being carried off the platform by a Val'kyr, YOU WILL BE REZZED at this point. Players must use this opportunity to finish off the Lich King.

Once at 10%, the fight is essentially over; the Lich King will be immobilized as long as the fight is not reset. Should your raid decide not to accept Terenas Menethil's resurrection, Tirion Fordring will melee the Lich King to death; bringing down the remaining 10% in this fashion takes approximately one hour. You will still receive the achievement and loot if he dies in this fashion.
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Brinsonar

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PostSubject: This is us before   Lich King Fight EmptyTue May 11, 2010 1:46 pm

Happy happy joy joy Very Happy

Lich King Fight Wowscr12
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Brinsonar

Brinsonar


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PostSubject: This is us   Lich King Fight EmptyTue May 11, 2010 2:30 pm

preparing for...

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Brinsonar

Brinsonar


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PostSubject: This is us   Lich King Fight EmptyTue May 11, 2010 2:31 pm

after we have let our final breath... PFFFLLLRRRRR!!!

Lich King Fight Wowscr14
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alexis

alexis


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PostSubject: Re: Lich King Fight   Lich King Fight EmptyWed May 12, 2010 6:42 am

shud've posted a SS of the raidchat while ty was tactic talkin to ... hmmmm noone was rly listening i think - all were too occupied with mathematics brainstorming Very Happy
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Elivina




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyWed May 12, 2010 11:02 am

congrats guys!!
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Typhuse

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PostSubject: Re: Lich King Fight   Lich King Fight EmptyWed May 12, 2010 11:35 am

alexis wrote:
shud've posted a SS of the raidchat while ty was tactic talkin to ... hmmmm noone was rly listening i think - all were too occupied with mathematics brainstorming Very Happy

ovb I'm boring.

Didnt I say ... trianlge?

Lich King Fight Watch?v=_M9X7zUCbN4&feature=channel
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Brinsonar

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PostSubject: Re: Lich King Fight   Lich King Fight EmptyMon May 17, 2010 9:03 am

Typhuse wrote:
alexis wrote:
shud've posted a SS of the raidchat while ty was tactic talkin to ... hmmmm noone was rly listening i think - all were too occupied with mathematics brainstorming Very Happy

ovb I'm boring.

Didnt I say ... trianlge?


You said it more then once Ty, but people just would not agree with you and that is when the mathtalk really started... * little lol *
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Tengar




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyMon Jun 14, 2010 3:42 pm

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Typhuse

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PostSubject: CHECK LIST   Lich King Fight EmptyWed Jun 16, 2010 6:28 pm

Phase 1
make sure you deliver the plague buff to the aoe tank.
Watch your aggro for aoe spells because of the trash mobs.
Burn the LK as fast as possible.

Phase 1.5
making 4 groups of 2/3 people makes easy healing.
If you get the buff, wlak towards the middle group closest to you.
Clear orbs.

Phase 2
NO dps on LK UNTILL SPIRITS ARE DEAD.
Wait for angel to appear, then ALL casters MOVE TO EDGE of circle 9sets you up for dfile)
When defile comes near face outwards, away from circle, jump outwards, run back around defile.
LK gets a new spell: Sol Reaper - debuff on tank only phase 2

phase 2.5
Maybe blow Bl here, because extra spirit to kill. asme as opahse 1.5.


Phase 3
NO more angels.
Still defiel.

LK gets 2 new spells: harvest souls - Deals constant 50k Dmg to a player, must be ehaled through, affectively 8.3k per sec
>>>>>>>>>>>>>>If you survive you go to FROSTMOURNE room<<<<<<<<<<<<<<<<<<
Vile spirits - Ranged start nuking spirits.

Debuff can be easily healed, just have the other tank taunt. then taunt back when debuff goes.
Vile spirits are exaclty like the ones from Lady deathwhisper, apart from you have to dps them, RANGED that is.

Frostmourne Room
If you are dps, kill the spirirt that it the room.
If you are a healer, heal the late king.

The evil spirit can be interupted and CC by any undead spell (shackle for interupting casts).
The evil spirit debuff it does on the king is MAGIC can be dispelled.

Burn LK to 10% and you've done it.


Last edited by Typhuse on Thu Jun 17, 2010 3:55 am; edited 1 time in total
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Tengar




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyThu Jun 17, 2010 2:52 am

few mistakes there ty. Its soul reaper that you need a taunt rotation for and you get that in both phase 2 and 3.

Harvest souls, which you only get in phase 3 is this: https://www.youtube.com/watch?v=tmgrQrorJQA&feature=related
whoever gets ported in has to either heal or kill the spirit. Interrupting the enemy spirit is vital or dispelling him. If you fail the LK gets a damage buff and you die inside the room.

another thing on the vial spirits is that first they spawn over the LK. Start Nuking them down. aoe. They get priority over anything (LK and any remaining raging spirits). After a few seconds they will pick a target and follow them. If they reach the target they will explode so if you have one on you you must kite it.
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Typhuse

Typhuse


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PostSubject: Re: Lich King Fight   Lich King Fight EmptyThu Jun 17, 2010 4:06 am

Yeah I was writing that quite late.

Soul reaper only appears in phase 2.
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Tengar




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyThu Jun 17, 2010 4:31 am

During phase 3, the Lich King continues to periodically cast Defile and Soul Reaper but no longer cast Infest nor summon Val'kyr Shadowguards. Instead, he now casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 damage over six seconds. Victims who survive are sucked into Frostmourne and must fight their way out.
from: http://www.wowwiki.com/Lich_King_(Icecrown_Citadel_tactics)

really should turn of email updates from the forum keep getting distracted Smile
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flyan




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyThu Jun 17, 2010 6:12 am

I think everyone will agree that the tactics for Phase 2 are 'Ty needs to move faster'.
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Typhuse

Typhuse


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PostSubject: Re: Lich King Fight   Lich King Fight EmptyTue Jun 22, 2010 6:47 am

Phase 2 on the valks:

Set up will be huc or Fleur will have the raging spirits. So first valk that comes along, pally stun.
After that if we have a rogue, they can do there stuns.

Otherwise Holy wrath from huc.

If its Fleur, chains of ice first then rogue or some other stun.

Earthbind totem or freeze trap for rest of the time valk is up.

When its 2nd valk, its the 2nd defile, so everyone needs to move quickly and dps quickly.
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Tengar




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PostSubject: Re: Lich King Fight   Lich King Fight EmptyTue Jun 22, 2010 6:54 am

I can stun every other valk, if i change my spec abit i would be able to stun everyone but its not a talent that anyone takes so would rather avoid it unless totally necessary. I have always stunned the first on as soon as it spawned.

in regards to soul reaper i can survive the first one without the other tank needing to taunt so they dont need to risk killing people with raging spirits. I will need a taunt rotation or more healing for the next ones tho, only 20 badges away from my 4 set bonus which will make this abit easier.
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PostSubject: Re: Lich King Fight   Lich King Fight EmptyFri Jul 30, 2010 2:37 am

Hey everyone just seen some lich king videos and from what I have seen and tactic we are using we are far to bunched up together more room between tanks and ranged would eliminate the necrotic plague being dispelled and ending up on one of the raid, the stairs tactic seems a good idea maybe we could try it out next time? I know it's new tactics but last raid try I went on we barely got to phase two and the buff is upto 30% we should be farming this guy by now and trying hardmodes! It's just retarded lol
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Brinsonar

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PostSubject: Re: Lich King Fight   Lich King Fight EmptyTue Mar 14, 2017 6:40 am

So when are we going to kill the Lich King Smile
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