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 Pally tanking

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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 39
Location : England

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PostSubject: Pally tanking   Pally tanking EmptyTue Aug 04, 2009 3:51 pm

Just thought I would link the info here because of 2 reasons:
  • The tanking forumn is empty
  • Pally tanks are the popular tanks in Bellum
Razz

http://maintankadin.failsafedesign.com/viewtopic.php?f=4&t=15212

Updated for patch 3.3

http://www.mmo-champion.com/class-paladin/paladin-forum-ex-stickies/


Last edited by Typhuse on Tue Feb 16, 2010 8:19 pm; edited 2 times in total
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
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Location : England

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PostSubject: Paladin Libram   Pally tanking EmptyWed Aug 12, 2009 7:27 am

This is where I learn all to teach Huc and co:

http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk

part IV is an interesting read.
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Typhuse

Typhuse


Posts : 780
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PostSubject: Re: Pally tanking   Pally tanking EmptyWed Aug 12, 2009 7:30 am

As another point of interest DO NOT GEM FOR PARRY.

Elitist Jerks wrote:
In a word, no. Parry still gets worse diminishing returns than dodge; the only difference is that now we get equal pre-DR amounts of dodge and parry from ratings. Parry rating has basically gone from "completely useless" to "mostly useless".
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Aptos

Aptos


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Age : 36
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PostSubject: Re: Pally tanking   Pally tanking EmptyWed Dec 23, 2009 1:42 am

great guide makin me really tempted to get futl tank hear for my paladin's off spec Smile
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Typhuse

Typhuse


Posts : 780
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PostSubject: raffs video   Pally tanking EmptyTue Feb 09, 2010 7:16 pm

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Aptos

Aptos


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PostSubject: Re: Pally tanking   Pally tanking EmptyThu Feb 11, 2010 7:37 pm

ah ty! Should have put this in the tank part or asked me to post it with some info /sigh but yeah this guy is making some very good protection paladin video's so ppl watch them!
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
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Location : England

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PostSubject: Prot pally weapon encahnts   Pally tanking EmptyTue Feb 16, 2010 5:28 pm

Things are pretty simple. We Protection Paladins have only 4 viable enchants to put on our weapons. I will simply put them in the order of my preference, as I’m not going to fill your head with numbers and calculations:

Enchant Weapon – Blood Draining > Enchant Weapon – Accuracy or Titanium Weapon Chain (don’t use this if you’re hit capped or put this first if you’re not) > Enchant Weapon – Potency

These would be my options for the best weapon enchant for Protection Paladins. Found any better options? Please state your opinions, I’m always opened to discussions.

Read more: http://itankstuff.com/featured-articles/best-wotlk-weapon-enchant-for-protection-paladins/#ixzz0fmPkruy9
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Typhuse

Typhuse


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PostSubject: Prot pallly spec , glyphs and macros   Pally tanking EmptyTue Feb 16, 2010 6:30 pm

http://www.wowhead.com/?talent#sZV0tAbuMusIufdxfMh0c:pNGcm
Hope people find this interesting.

A talent walkthrough:
Divine Strength, Anticipation, Improved Righteous Fury, Toughnessare pretty explanatory.

DIVINE SACRIFICE -
is basically a threat talent, its like having lots of multi-shot misdirects thrown onto you by different raid members. However you also take 30% of the damage they receieve till it makes up 40% of your health.

SO eg. for a light effect aoe.

5 raid members take 3k dmg each 15, 000 * 0.30 = 4500 dmg total or 900 dmg each
you have 40k health 16 000 health.

Heavy aoe

5 raid take 6 each,
still 40k health
9k dmg on the pally, still freeing 7k health for more dmg to gain threat.

Would be good on trash packs, to gain aggro and make it easier for healers to heal 1 target and not 6.

Doesnt really seem wothwhile it.
Then you take DIVINE GAURDIAN 2/2.

The button now becomes two spells. You can do what I just wrote above and have those people take dmg redirected at you and aggro to you, and take 20% less dmg from it. Aswell as buffing your Sacred shield to be buffed by 100% absorbing 20% more dmg.

Or you can make it into a PANIC button.


So this now acts as a warriors LAST STAND for a pally, you click this macro listed below once, the buff will be gone 0.5 seconds later and you still have a buff making sacred shield heal you more, and you take less dmg for a few seconds.

Devo arua - you get healed for more, more armour = dmg mitigation.

SPIRITUAL GUIDANCE - shouldnt need more than 1 Point because you will be spam healed often.

GUARDED BY THE LIGHT
Spell dmg taken reduced by 6%, nice.
Every tiem you hit, chance to refresh Divine Plea, excellent. NO MANA problems ever, so long as you use plea everytime it is off CD.
This talent combined with Glyph of Dviine Plea means you will take 3% less dmg when its active, this stacks with the talent aswell, so 12% less spell dmg and 3% less physical dmg.

So effectively means 12/3 % less dmg permentaly.

Moving into the ret tree.

VINDICATION -
come to my attention, that bosses and trash have attack power, as well as armour, dodge, parry.

So any thing to reduce this which will stack with demo shout from a warrior will be great (if it actually does otherwise one thing a warrior doesnt have to waste rage on).
Handicaps bosses and mobs to do less dmg to you.

VINDICTION-
more critacle hits more threat. Your using white melee dmg for threat now not spell power so every time the weapon hits the boss, more threat.

CRUSADE-
Just a given 3% more dmg to the boss/ mobs, more threat in general.




MACROS

While I was bored I thougth of this macro, but there are 2 requriements for this to work:
1) Glyph of Salvation - target takes 20% less dmg
2) You are second on threat

/cast Hand of Salvation
/cast [target=targettarget] Hand of Reckoning

What this macro does is with one button press; buffs your target with salvation, so they take less threat for 6 seconds, with the glyph they also take less dmg for the same amount of time.
Second time you click the macro you will taught your players target, ie the boss or mob they are been attacked by.

This would be quite good with Festergut, when he does 7 stacks of the debuff buff the tank with this item, then clicking your macro a few seconds later, or if you didnt time it properly mash the key twice and you taunt the boss while your OT has reduced damage taken.




/cast Divine Sacrifice
/in 0.5 /script CancelUnitBuff(“player”,”Divine Sacrifice”)
/cast Sacred Shield

/castsequence Divine Sacrifice, Sacred Shield
/in 0.5 /script CancelUnitBuff(“player”,”Divine Sacrifice”)


What this buff does IF YOU HAVE DIVINE GUARDIAN is buffs you with divine guaridan makign you take 30% of the dmg affecting people within blah blah anyway then takes it off you 0.5 later, making you not take dmg but making you take less dmg and making your sacred sheild better, not to mention takign 20% less dmg. this is because you get 2 buffs from this button when you talent for it.
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Huconan
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Huconan


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PostSubject: Re: Pally tanking   Pally tanking EmptyMon Feb 22, 2010 7:40 am

I'd imagine blood draining along with Seal of light would be quite useful for abit more survivability.

Do you have the maths for the two combined for HP per Second?
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Typhuse

Typhuse


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PostSubject: Re: Pally tanking   Pally tanking EmptyMon Feb 22, 2010 10:22 am

Huconan wrote:
I'd imagine blood draining along with Seal of light would be quite useful for abit more survivability.

Do you have the maths for the two combined for HP per Second?

Stacks with other healing spells but sicne its a physical heal likle bandage, you cant increase it with spell power or other things.

However:
One stack: 360 to 440 healing
Two Stacks: 720 to 880 healing
Three Stacks: 1080 to 1320 healing
Four Stacks: 1440 to 1760 healing
Five Stacks: 1800 to 2200 healing

I did find this at Wowhead which isnt very reliable but oh well.

Seal of Light
14% of base mana
Instant cast
Fills the Paladin with divine light for 30 min, giving each melee attack a chance to heal the Paladin for [0.15 * AP + 0.15 * SPH]. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will deal [1 + 0.25 * SPH + 0.16 * AP] Holy damage to an enemy.

so its 15% of your ap + 15% of your .... and then I dont know what SPH means spell power?

Without knowing this value I cant do the maths.

UPDATE

from reading http://www.wowwiki.com/Spell_power_coefficient

this is just spell power co-effceient, so its your spell power, so if a tank had 3k ap and 2.2k spell power thats=

0.15 * 3000 + 0.15* 2200 = 780 health per hit.

Adding these to together will give the scenario if your pally tank is below 35% with 5 stacks of blood enchant with seal of light active, he will get healed for 2580 - 2980 health.
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Typhuse

Typhuse


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PostSubject: Prot pally rotation   Pally tanking EmptyFri Mar 05, 2010 3:00 pm

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Aptos

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PostSubject: Re: Pally tanking   Pally tanking EmptyMon Mar 08, 2010 7:48 am

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Typhuse

Typhuse


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PostSubject: Re: Pally tanking   Pally tanking EmptyThu Mar 25, 2010 5:25 pm

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Typhuse

Typhuse


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PostSubject: Re: Pally tanking   Pally tanking EmptyThu Mar 25, 2010 8:45 pm

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