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 Magbnificent MiM

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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Magbnificent MiM   Magbnificent MiM EmptyTue Dec 01, 2009 5:44 am

MIM DOWN

Magbnificent MiM Wowscrnshot120809212852

Tacts for Mim will be here shortly, till then watch tankspot explain it:



Its a four phase fight.

Phase One

In this Phase the fight is broken down into melee and ranged.

Code:
Ranged - dps the boss
Melee - run out on spark, watch out for mines

Tanks - save cds for plasma cannon, taunt the boss from the other tank when he suffers plasma cannon.
Healers - One healer heals Napalm and the heals the spike dmg on the tanks on plasma cannon.
The ranged make two small groups which are spread evenly eith side of the door.
Each group for ranged has a healer.
The left over healer should be in the middel of the two groups, so that he can heal either group for the upcoming battle.

Melee should be close to mimoron and they have to position themselves so they can run away on spark.
The main thing they have to worry about is the 2 sets of mines.

Mimoron in this fight will casta spell called spark, which the melee have to run awya from and then run back to him, so that Mim stays in the centre.

Casters will get Napalm on them, this attacjk can not be moved out of, it targets you and stays on you whever you run, STAND STILL AND CONTINUE TO DPS, a single healer can heal the single target (if spaced out correctly) that gets Napalm.

The tanks and healers have to work together for the main ability, This is Mim does a spell called Plasma Cannon, this is a large amount of damage, cooldowns such as sheild wall, paladins div shield and Guardian spirit should be saved for this part only, then the other tnak should taunt the boss from the MT so that he can be topped.Magbnificent MiM Wowscrnshot120809212852


Last edited by Typhuse on Tue Dec 08, 2009 3:45 pm; edited 2 times in total
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptySun Dec 06, 2009 7:15 am

Phase Two


Code:
Melee - watch out for spinning up
Tanks - cant tank this phase, so do the same as melee dps.

Healers - heal the damage and go behind boss on spinning up. AVOID rockets on the floor.
Ranged - spread out more than phase 1 so half of the room is used. Watch for spinning up. Avoid rockets on the floor.

Ranged can stay at a distance from the boss and everyone should spread out equally in the two groups that they were in at phae 1.

Rapid Burst does minimal damage compared to the other attacks, but that deals damage to all targets in front of VX-001.

Rocket Strike causes a red target to appear on the ground. People must move out of this target within 3s or they die. Only one rocket is fired each time in Phase 2.

As soon as the dps observes that the VX-001 casts Spinning Up, everyone must move behind it. Standing in front of P3Wx2 is instant death.

During the Laser Barrage melee should stand at the edge of the cannon's hit box as meleeing from the center can move you into the laser barrage.

Healing in this phase is mostly AoE.

This phase is untanked.
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptySun Dec 06, 2009 7:17 am

Phase three - air phase

Everyone should move into one third of the room, as marked out by the lines on the floor.
Code:


Ranged - instant cast spells or a single assigned player should focus on the bomb bots.
Healers - nothing special

Melee - should dps the bots that drop the magnets.
Tanks - hould either tank the bots for the magnets or kang should be using spell reflect on the boss.


The Healers and ranged except for the ranged tank should be in the back middle as far away from the bot spawns as possible.

If we wanted we could use only 1 tank to pick up the adds, prob a pally or some other aoe tank, and we can do

WoWiki wrote:
A warrior can use Spell Reflection on the Plasma Balls throughout the phase and maintain good threat which will endure into phase 4.


Allowing proper allocation of a DPS class instead of worrying about threat.

The ranged tank needs to immediately pick up the boss.

The melee tank(s) should start picking up the smaller bots that start spawning around the room, staying away from and killing the Bomb Bots that the Aerial Command Unit drops.

He can be seen casting "Bomb Bots' when he drops a single bomb bot to the floor below, it will then chase a random player until killed or meeting with that player and exploding. Bomb bots can be slowed.
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptySun Dec 06, 2009 7:35 am

Phase 4 - simply hell

Each of the previous phase's targets have their own health pool and can be targeted separately. All three targetable sections begin this phase at 50% health.

Code:
The main tank picks up the Phase 1 boss.
The ranged tank needs to pick up the boss from Phase 3.
The VX-001 remains untanked.
There is no threat reset between the phases.

Wowiki gives a ery difficult stratergy for this, but as far as i can tell its over doing the last fight.

If veiwed seperately, the last phase is already rehearsed dance steps.

In this phase Mim will do ONLY the following abilities.

Code:
Mines - meleee and ranged must avoid these. Same as phase 1.
Spark - Yes melee will have to run away.
Hand Pulse - A buffed version of the fire wave from 2nd phase, fire aura and heal through it.
Rockets - same as 2nd phase just now there are two of them :P
P3Wx2 Laser Barrage - otherwise known as "Improved spinning up", so everyone behidn the boss.
Plasma Ball - nothing that cant be healed through or spell reflected back at the boss, will always go for the RANGED TANK, or the highesr threat.
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Szeth

Szeth


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Join date : 2009-08-31
Age : 33
Location : Denmark

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptyWed Dec 09, 2009 5:58 am

My pic is better! Razz
Magbnificent MiM Wowscr15 Razz
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptyWed Dec 09, 2009 6:22 am

Cant see my shammy.
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Brinsonar

Brinsonar


Posts : 590
Join date : 2009-11-24
Age : 52
Location : Netherlands

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PostSubject: Totum   Magbnificent MiM EmptyThu Dec 10, 2009 2:57 am

Typhuse wrote:
Cant see my shammy.

Then don't drop your "Make me invisible" totum when the picture is taken... Razz
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Typhuse

Typhuse


Posts : 780
Join date : 2009-07-27
Age : 38
Location : England

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PostSubject: Re: Magbnificent MiM   Magbnificent MiM EmptyThu Dec 10, 2009 11:08 am

Brinsonar wrote:
Typhuse wrote:
Cant see my shammy.

Then don't drop your "Make me invisible" totum when the picture is taken... Razz

Cant see that totem either, shit it must be out Wink
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